Hiro Nakamichi is the author of the Japanese manga series After School Dice Club. It is also known as Houkago Saikoro Club or Houkago Saikoro Kurabu. Since March 2013, it has been published in the monthly shonen manga publication Monthly Shonen Sunday from Shogakukan. Liden Films debuted its adaptation of an anime tv show on October 2, 2019.
Aya relocates to Kyoto and enrols at an all-girls high school. Her quiet classmate Miki is her first buddy. One day after school, Midori, the committee’s chairperson, brings the two of them to “Saikoro Club,” a store that specialises in analogue video games (Dice Club).
They immediately begin playing a German board game there. So starts Aya and Miki’s journey through the world of analogue games in pursuit of enjoyment.
|Alternative Names||Houkago Saikoro Kurabu, Houkago Saikoro Club|
|Publish Dates||Mar 12, 2013 to Jun 11, 2021|
|Magazine||Shōnen Sunday Comics Special, Monthly Shōnen Sunday|
|Country of origin||Japan|
|Genre||Comedy, Board Games, School Life, Slice of Life, Shounen|
Story of After School Dice Club Manga
A quiet high school student named Miki Takekasa, who likes to keep to herself. She meets Aya Takayashiki, a recent transfer student, after school one day, and she persuades her to embark on an adventure with her. Later, they see Midori Ono, the class representative, walking toward the entertainment area.
They discover she works at a gaming store when they pursue her. This finding makes Miki, Aya, and Midori aware of their shared love of board games. As a result, they spend time together playing a variety of games.
Where to read the manga for free online?
After School Dice Club is a narrative about female board game players after school!
Springtime in Kyoto. High school student Aya recently relocated to a new town. Her first pal and shy classmate is Miki. Aya and Miki accompany the committee president Midori to a specialty board game store one day after school. The Craps Club! They unconsciously play a German board game together.
These females, who are looking for entertainment, quickly become sucked into the captivating world of gaming!
Characters appearing in After School Dice Club Manga
Following are the main characters that appear in the manga series.
One of the three major characters in the series is Miki Takekasa. She is usually quiet and reserved, but after joining the After School Dice Club, she has become more outgoing. Here, she gains an appreciation for interpersonal connections and widens her circle of friends.
Miki has shorter hair that is similar to baby blue and eyes that match. Her go-to uniform is from Kamogawa North High School. Since Miki doesn’t have many close friends, she tends to be quiet and reserved, which leaves her feeling quite alone and limits her ability to interact with others.
She is, however, able to connect with others via games after joining the After School Dice Club, and she is becoming more self-assured every day.
She also does her best to be helpful to most people, especially those who are struggling with social challenges or comparable self-esteem concerns.
One of the series’ primary heroines is Aya Takayashiki. She is a curious, clever, and naive transfer student who lives with Hana Takayashiki while her father, a cinematographer, travels the globe.
Aya has brown eyes and forehead-covering square bangs that are arranged into two low pigtails at breast length.
She often dons four-leaf clover earrings and her high school’s required girls’ uniform. The board game group’s most outgoing member, Aya, regularly engages in conversation with her friends.
Aya’s naïve attitude makes it simple for her to interact with others, whether or not she is playing video games. She tends to become lonely easily, thus she wants to be among others.
Aya may be rather forthright, mistaking Shota Tanoue’s sentiments for those of Midori Ohno since she is unable to identify them. Snakes and mind games are two things Aya detests.
Aya has a wealth of knowledge about many animals because to her father’s profession.
One of the series’ primary heroines is Midori Ohno. She is intelligent and serious, and when she grows up she hopes to work as a game designer.
To further her objective, Midori accepts a part-time position at Takeru Kinjyo’s Dice Club Game Shop. As a result of her job there, Aya Takayashiki and Miki Takekasa establish the After School Dice Club. Midori has brown hair that is chin length and a crimson hairpin is used to secure her bangs.
She is dressed in a Kamogawa North High School High uniform and a matching set of spectacles. Midori is a driven young woman who is dedicated to her aspirations. In order to obtain experience in the game industry, she received special permission from her high school to operate at the Dice Club Game Shop.
The fourth member of the After School Dice Club to make her series debut is Emilia. She switched to Kamogawa North High in September, and her father runs a gaming cafe under the name of “Geschenk.” Emilia, who was placed in a separate class than the Dice Club, gained popularity right away, especially with guys.
Like Midori Ohno, she has always had a passion for gaming and aspires to become a game designer. Emilia is a stunning 1/4 Japanese girl with bangs that cover her forehead, blue eyes, and waist-length blonde hair that is half-braided in the back and falling loosely in the front.
She typically sports her high school uniform and a red ribbon in her hair.
Emilia is a laid-back, upbeat young lady, just like Aya Takayashiki. She examines game rules like Midori Ohno while playing and picks up on even minor issues with a player’s tactics or a game’s design relatively rapidly. Germany’s Hamburg is where Emilia was born.
Before meeting Midori Ohno, Emilia was undefeated in her favourite game, Keltis.
Her mother is Irish, while Emilia’s father is half German and half Japanese.
One of the students of the Dice Club is Ryuji Yoshioka. Ever since they were in elementary school, he and Shota Tanoue have been great friends.
Ryuji, who is a talented practitioner and the grandson of a kendo dojo master, placed third at the national middle school tournament. Off-black hair that matches Ryuji’s eyes and hides his forehead is also present.
He often sports a sombre demeanour and his high school attire. Ryuji is a cold, rational figure who tends to be very stoic, save for when he is thinking about Miki Takekasa, on whom he has developed a significant infatuation.
One of the Dice Club’s students is Shota Tanoue. He is Midori Ohno’s childhood buddy, and he goes to school with both her and his crush, Aya Takayashiki. Shota approaches the Dice Club games with the intention of getting close to Aya, but her gullibility misinterprets his affections for Midori.
Shota looks to be an erratic player that makes errors when playing with Aya in games. However, Shota’s actual power lies in his ability to turn the tables when he is forced into a corner. Shota has golden hair that is unruly and big eyes. It appears that he has lengthy eyelashes.
He dresses casually in his school clothes. Right below his calf, on his ankle, is where one trouser leg is folded.
Shota is a exuberant and enthusiastic person who works hard to achieve his goals.
Reviews on After School Dice Club Manga
Following is the review on this manga
A very typical coming-of-age tale for teenagers, with the exception of board games It does an excellent job of striking a balance between the board game descriptions and the real plot development.
The focus shifts away from using standalone chapters to teach intricate board games as the novel progresses and instead focuses on the main cast of characters as they learn more about themselves and what they want to achieve, including board games to help tell their stories.
In this way, it effectively utilises the board games rather than merely including them as a “side game” the ladies play to kill time.
I found the school festivals to be a very enjoyable aspect of the novel.
Your school’s festival may be rather typical in these mangas. However, this manga has a beautiful, original perspective on the festivals that, in my opinion, makes it pretty distinctive and is helpful for the plot development.
The second one and the preparation they had to make it work were very appealing to me.
The board games are extremely realistic and resemble a physical replica you might get in a store. Everything seems to have been thought of, even the game components and playing cards. The characters, however, did not receive the same treatment.
It seems like several of the characters (particularly Aya) were drawn with odd face proportions in the earlier chapters, and some of the surroundings were not fully developed. However, things got better in the latter chapters, notably by chapters 70 and beyond, where everything seemed to be drawn more skillfully.
The three main females are the focus of the early section of the novel; Emilia, a German girl, is introduced later.
However, I thought it was a great idea to include the shopkeeper, Takeru, to bring some diversity to the all-girl group. It creates a striking contrast to the otherwise largely female cast because the actor is an ex-army man with incredibly enormous muscles, which lends some comic relief.
Additionally, two new characters (best girl Nao) are introduced in Volume 8 to keep the plot interesting rather than having it revolve around the same cast the entire time.
The characters occasionally come out as a little two-dimensional, but I believe that this is merely the author’s attempt to convey that they are just regular high school ladies who like playing board games. Additionally, these problems appear to improve as the tale goes on.
I was seeking for new board games to play, so when I spotted this manga, I knew I would become engrossed. I appreciated observing the girls’ evolution as they decided what they wanted to pursue and seeing them play board games.
Anyone who watches the entire episode, in my opinion, will want to play more board games. The explanation of the board games can occasionally feel like an interruption of the narrative in order to describe the game, which kind of detracts from the flow.
I would suggest this tale to anyone who enjoys board games or wishes to develop an interest in them.
Similar manga recommendations
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It’s springtime in Kyoto, Japan, and quiet, reticent Miki Takekasa is walking toward the Kamogawa River on her way home from school.
There, she meets Aya Takayashiki, a student who has recently relocated to the neighbourhood, and the two quickly form a close friendship.
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Let us know what you feel about this manga in the comments!